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Seedance

雷肯完整角色參考:黑髮角冠、紅紋刺青與龍紋金甲長槍

場景氛圍

提示詞

Use the uploaded hero reference as the exact character reference for RAIKEN. Preserve his face, long black hair, horned headpiece, red facial markings, tattoos, black-and-crimson layered robes, intricate antique-gold dragon armor, beads, ornaments, ribbons, boots, and especially his enormous dragon-bladed spear/polearm. Do not redesign or simplify him. Create a 30-second nonstop AAA dark-fantasy combat cinematic. Visual quality comparable to a premium next-generation action RPG: photoreal materials, extremely detailed cloth physics, metallic armor reflections, volumetric atmosphere, cinematic depth of field, realistic destruction, fluid martial-arts choreography and high-end creature animation. SETTING: A gigantic ruined oriental temple complex at night during a violent thunderstorm. Broken pagodas, enormous dragon statues, burning braziers, shattered stone stairs, hanging chains and crimson banners surround the battlefield. Rain pours through blue-black fog while distant lightning silhouettes dozens of terrifying creatures—skeletal demons, crawling shadow beasts, horned oni-like monsters, armored undead warriors and enormous four-legged abominations. They continuously swarm Raiken from every direction. 0–5 SEC — IMMEDIATE CHAOS: Start already inside the fight—no introduction, no standing pose. Low-angle tracking shot racing beside Raiken as he sprints through a mob. He violently swings the dragon spear in a huge horizontal arc. The blade produces a brilliant crimson-gold flash trail, slicing through multiple creatures. Each connection creates a sharp HIT FLASH, sparks, black monster particles, debris and a short shockwave. Camera whip-pans around him as he spins, ducks beneath claws and immediately drives the spear backward into another attacker without looking. 5–10 SEC — AERIAL COMBO: A giant horned creature charges. Switch to an aggressive ground-level lens beneath the monster. Raiken plants the spear into the stone, pole-vaults upward and flips over its head. Enter 40% cinematic slow motion during the rotation: robes, red ribbons, hair, beads and armor ornaments trail naturally through the rain. Lightning flashes behind his silhouette. Midair, Raiken rotates the spear 360°, its dragon blade charging with fiery crimson energy. Return instantly to full speed as he crashes downward—SPEAR IMPACT → WHITE-GOLD FLASH → CRIMSON ENERGY BURST → fractured stone shockwave throwing surrounding creatures backward. 10–15 SEC — NONSTOP CLOSE COMBAT: Tight handheld combat cinematography. Creatures attack from left, right, front and behind. Raiken performs rapid spear thrusts, elbow strikes, spinning kicks, shaft blocks and sweeping blade combinations without stopping. Alternate extreme close-ups of his eyes, hands gripping the weapon, dragon engravings on the blade and monster claws narrowly missing his face with wider orbiting combat shots. Every major strike has a 2–4 frame impact flash, sparks, directional motion blur and subtle camera punch. One creature leaps directly toward camera; Raiken impales it midair and swings it aside into two approaching monsters. 15–20 SEC — DRAGON SPEAR AWAKENING: Several larger creatures surround him. Camera executes a fast 270° orbit while Raiken spins his polearm around his body at supernatural speed. Crimson-gold energy crawls through the engraved dragon weapon. Use repeated controlled spear flash effects following the blade—not random lasers. Brief speed ramp: 100% → 35% slow motion as five monsters simultaneously leap toward him. Raiken becomes momentarily still at the center, then unleashes one circular spear slash. A razor-thin crimson energy ring expands outward. Return to full speed as all attackers are violently blasted away. 20–25 SEC — MONSTER SWARM: An enormous grotesque boss creature smashes through a temple wall while smaller demons continue attacking. No pause. Raiken runs directly toward it, sliding beneath a claw swipe while sparks erupt from his spear scraping across wet stone. Use an ultra-low tracking camera following the slide. He cuts the creature's leg, launches upward from falling masonry, lands briefly on its shoulder and runs across its body while fighting smaller creatures climbing over it. Use a dramatic rotating camera with strong but readable motion blur. 25–30 SEC — FINISHING SEQUENCE: The boss roars and charges. Raiken launches directly toward it. Extreme close-up—his eyes lock onto the target. Time slows to 20%. Rain droplets freeze visually around him; crimson ribbons float; the dragon spear ignites with concentrated crimson-gold light. Camera performs a stylish side-profile arc as he rotates his entire body and drives the spear forward. At the exact contact moment: silence for a fraction of a second → enormous white flash → metallic HIT → crimson dragon-shaped energy explosion. Immediately restore full speed. The boss is hurled through a stone dragon statue as the temple floor erupts with debris. Raiken lands in a three-point sliding stance, instantly rises and swings the glowing spear toward another incoming swarm. End while he is still attacking, implying the battle continues. CINEMATOGRAPHY: 24fps cinematic base, selective 60–120fps slow-motion moments, 24–35mm lenses for aggressive combat, 50–85mm for facial/weapon inserts, low-angle tracking, orbit shots, whip pans, over-the-shoulder attacks, ground-level perspectives, controlled handheld shake, speed ramps and dynamic rack focus. Keep Raiken visually identifiable during every action beat. VFX: crimson + antique-gold spear trails, intense contact flashes, sparks, rain displacement, monster particles, dust, shattered masonry, embers, volumetric fog, lightning, cloth simulation and physically accurate debris. Spear energy should illuminate Raiken's face, wet robes and gold armor dynamically. AUDIO: dark orchestral battle score with taiko drums, aggressive strings and deep choir; spear whooshes, metallic blade resonance, creature screams, thunder, cloth movement, stone destruction and massive bass-heavy hit impacts. Brief audio suppression before major slow-motion impacts followed by explosive transient hits. CRITICAL: nonstop fighting for the entire 30 seconds. No idle posing, no dialogue, no HUD, no text, no cuts to unrelated characters, no weapon changes, no character redesign, no repetitive attack loop. Preserve the reference hero's intricate silhouette and dragon spear throughout.

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