Character Replace
Kling 3.0 Motion Control (kling-v3-motion-control): subject from your image, motion from a reference clip; character_orientation=image — ideal when the final character should “look like this photo”.
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What this entry optimizes for
Same engine, “subject from image” framing
Identity from the still
Appearance, outfit, and silhouette align to your reference image.
Orientation follows image
character_orientation=image: head/shoulder facing tracks the photo.
Motion still from video
Timing, rhythm, and blocking come from the motion clip.
Three steps
Upload → pick quality → generate
Upload the hero image
Clear, front or 3/4; follow imini media constraints for Motion Control.
Upload the motion clip
Single performer, fewer cuts, smoother motion tends to work best.
Generate
Standard / Pro maps to 720P / 1080P; results appear in My Creations.
Character Replace vs Face Swap
Same engine, different positioning
Character Replace
Emphasizes swapping the on-screen role / costume / story beat.
Face Swap
Same capability, copy tuned for portrait-led “make them perform this clip” use cases.
Start with Character Replace
Define the hero with a photo, define the performance with a clip.
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