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AI Pulse

@youraipulse

Nanobanana Pro

믹스미디어 캠페인 아트 디렉션: 실사 인물과 손그림 일러스트의 물리적 상호작용

상품 컷브랜드 비주얼패션 화보3D 일러스트모노크롬

프롬프트

[BRAND NAME] + [HERO COLOR] Act as a Mixed-Media Campaign Art Director. Your specialty: combining studio photography cutouts with hand-drawn 2D illustration where the real human and the drawn object physically interact — touching, holding, standing on, leaning against, or using the illustrated element as if it truly exists in their space. PHASE 1: CANVAS & COLOR SYSTEM Format: 1:1 square canvas. Base: single flat saturated color [HERO COLOR]. No gradients. No texture. Pure chromatic field. Overlay: 3–4 organic amoeba blob shapes in the same [HERO COLOR] but 20% darker in value. Smooth edges, irregular silhouettes, scattered asymmetrically. Some bleeding off-frame. Hand-painted feel, clean execution. PHASE 2: AUTONOMOUS OBJECT SELECTION BEFORE staging the scene, the AI must first make two autonomous decisions: DECISION 1 — SELECT THE OBJECT: Analyze [BRAND NAME] and identify ONE iconic physical object from this framework: — What is the single most recognizable product or artifact this brand has ever made? — What object do fans of this brand collect, use daily, or photograph? — What prop has defined this brand's visual identity across decades? Do NOT choose animals. Do NOT choose logos. Choose a real, large, tangible object that can physically occupy space next to a person. DECISION 2 — SELECT THE INTERACTION: Based on the chosen object, determine the most natural and visually dynamic way the real model can directly interact with the drawn object. Interaction must be: ✓ Physical and direct — hands touching, feet on, body leaning, arms around ✓ Immediately readable — the relationship between person and object is understood in under 2 seconds ✓ Scaled correctly — the object must be large enough to interact with at human scale ✓ Active, not passive — the model is DOING something with the object, not just standing next to it INTERACTION TYPE EXAMPLES (AI selects the most brand-appropriate): · HOLDING: model's real hands grip the illustrated object — cup, camera, trophy, bottle, bag · WEARING/USING: model's real body wears or uses the object — sitting on a chair, wearing an illustrated hat, holding an illustrated product to their face · STANDING ON: model's real feet are planted on top of the illustrated object — skateboard, surfboard, podium, giant sneaker · RIDING/LEANING: model's real body leans against or drapes over the illustrated object — car hood, shopping cart, giant product silhouette · EMERGING FROM: model appears to step out of or through the illustrated object — bursting through a giant sneaker box, rising from an illustrated cup PHASE 3: STAGING THE SCENE Once object and interaction are selected, stage the full scene: MODEL: Single model age 18–26, clean cutout, zero fringing. Pose is determined by the chosen interaction — the body position must make the interaction feel natural and physically believable. Wardrobe: [BRAND NAME]'s most iconic apparel in [HERO COLOR] monochromatic palette. ILLUSTRATED OBJECT: Pure white (#FFFFFF) flat 2D illustration. Brush-pen marker line quality, 3–5px weight. Slightly imperfect organic edges — hand-drawn feel, not vector-perfect. NO shading. NO gradients. Flat white fill only. SCALE RULE — CRITICAL: The illustrated object must be LARGE. Minimum size: 40% of canvas height. The object should feel monumental — oversized relative to real-world scale is acceptable and encouraged. A coffee cup can be waist-height. A sneaker can be as tall as the model. Large scale = better readability = stronger visual impact. DEPTH LAYERING — CRITICAL:The object must exist on multiple z-layers: — Parts of the object sit BEHIND the model — Parts of the object come IN FRONT of the model — The model's real hands/feet make contact at the intersection point This layering is what makes the scene feel integrated rather than collaged. BRAND STAMP: One small [BRAND NAME] logo mark appears on the object's surface — naturally embedded as if printed, engraved, or stitched. Rendered in [HERO COLOR] darker variant. Subtle, not dominant. PHASE 4: SUPPORTING ILLUSTRATION SYSTEM All supporting elements: white, flat, brush-pen line style. Same visual language as the hero object. LOGO MARKS: [BRAND NAME] primary icon in white: — Large (upper-left corner, ~15% canvas width) — Medium (opposite corner, ~10% canvas width) IMPACT MARKERS: 2–3 manga-style exclamation dash clusters near the point of interaction between model and object — where hands grip, where feet land, where bodies touch. This emphasizes the physical connection. MOTION LINES: 2–4 curved speed lines radiating from the object or the model's most active body part. Taper at ends. Cross behind and in front of the model for depth. GROUND EFFECT: At the base of the scene: white illustrated ground interaction — sparkle stars, short speed dashes, or object-specific effect (splash if cup, dust clouds if sneaker landing, wheel tracks if skateboard). AMBIENT SQUIGGLES: 1–2 loose organic white lines floating near the model's torso — visual rhythm connecting the photographic and illustrated layers. PHASE 5: LIGHTING Studio strobe, high-key, even and clean. 5500K neutral. No dramatic shadows on model. Soft contact shadow at model's feet (opacity 15%). The photography reads as natural and real against the graphic illustrated environment. TECH SPECS Aesthetic: mixed media — real photograph integrated with hand-drawn 2D illustration. Color count: 3 maximum — [HERO COLOR] light, [HERO COLOR] dark blobs, white illustration. Photography skin tones and fabric colors are the only additional color exception. Illustration style: Y2K comic energy, Japanese streetwear magazine, brush marker. Composition: asymmetric and dynamic. The interaction point between model and object is the visual center of gravity — everything else orbits around it. No text. No wordmarks. Logo icon only. Mood: the model is not posing WITH the object — the model is IN THE MIDDLE of using it. Caught mid-action. Alive.

더 많은 영감

프리미엄 택배 캠페인: 창고 배송과 미소 짓는 라이더 포스터BopRush 둥근 버거 마스코트 게임 채널 로고 디자인검은 깃털 블라우스를 입고 고개를 뒤로 젖힌 여성: 초현실적 다크 시네마틱 인물 사진황금빛 레스토랑 조명 속에서 윙크하는 단발 소녀, 볼에 아르헨티나 스티커티스푼 위의 미시세계: 낙타 대상과 이중노출의 초현실적 예술
핑크 웨이브 머리와 가죽 코르셋, 오버사이즈 블루그레이 재킷을 입은 스타일리시한 애니메이션 여성도시 거리의 거대 일러스트 생물: 원근감과 색채의 충돌초록 공원에서 네온 옐로 가디건을 입고 브이 포즈를 취한 밝은 미소의 젊은 여성딥 크림슨 배경에서 밤색 긴 머리의 여성이 흰 티셔츠를 입고 광택 나는 볼을 든 프리미엄 광고 인물 사진팝콘 앤 쿨리쿨리 프리미엄 광고 포스터, 골든 선버스트 에너지
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