2x2 grid, 16:9, 4 underrated cities A = { paper map layer: curled edges, tear region, fibers, layered stock }
B = { city cluster: [Landmark A]..[Landmark E] + inferred iconic supporting buildings, street grid, greenery, guardrails }
C = { 3D wordmark: [City], organic extrusion from sidewalks/plazas }
D = { lighting rig: softboxes, rim, negative fill }
E = { seamless white background }
SCENE = (A ∩ paper_physics) ∪ (B ∩ cityscape_model) ∪ (C ∩ typographic_terrain) ∪ (D ∩ illumination) ∪ (E)
where:
- B elements are arranged into a tight skyline via an attraction‑repulsion graph that maintains realistic scale cues.
- The map tear is a subtraction (A \ intact_surface) with exposed paper layers as edge details.
- Wordmark letters are grown from pedestrian paths using a diffusion‑limited aggregation from street network nodes.
- Camera: 40mm equivalent, dynamic low angle with parallax between map and skyline.
- Post: mild clarity, neutral white balance, shadow catcher. No neon.